
Bricks
All levels were designed by Pepijn Boot.
Duration:
Bricks
Intermediate results will be
collected on July, 1st and August, 1st.
The deadline is August, 31st.
Note that for this competition, all
deadlines will be at 24:00 German Time (UTC+2).
Please send your .brk file before each deadline to Pepijn Boot. Some intermediate
statistics and rankings will be displayed on this site; after the competition,
full results, rankings, solution history etc. will be added.
Two competitions in one:
Unlike
the previous holiday competitions, Bricks Holiday 5 will have split-up
competitions rankings: There is a leisure version containing levels 1-24 for
the ones with little time or whatever other reason, and one less leisurely
version containing levels 25-48 for the players with more time to dedicate
themselves.
Thus
there will be a scoring table for 1-24, a scoring table 25-48, and of course the
combination of both.
Scoring system:
Bonus points are calculated
according to the familiar Bricks Holiday method:
- Green score = 5 points
- White score = 3 points
- Yellow score = 2 points
- Blue score = 1 point
At the end of the competition, the
player with most bonus points is declared the champion. In case of a tie, all
players tied for first will be champions; similarly to Bricks Holiday 1 and 2
and unlike Bricks Holiday 3, no tie-break rules will be applied in such
situations.
Additional rules:
In case of a tie on moves, the
level record will go to:
1. The tied
player with least steps
2. The tied
player with least records
3. The tied
player with least competition points
4. The tied
player with least regular points
This competition is for individual
players only - no teams will be allowed.
During the competition, players are
not allowed to give any hint that might help other players estimate their
performance.
Do not apply computer solvers to
any level, partial level or modified level.
Designer's notes:
Do not get discouraged if some of
the levels feel longer than you'd expect in a Bricks Holiday competition,
because they are, especially in the second part (levels 25-48). Also, some
levels in the second part may result to be very hard and require more
dedication than previous
Thanks to Fabrice
Duprat and Sampsa Lahtonen for design stimulation and everyone else who made this
great game possible.